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Re: Time based movement

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Time based movement
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Sun, 26 Dec 2004 15:54:47 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <D84533F8-5139-11D9-B4DD-000A95DB6C90 at fireyesoftware dot com> <B549BB36-56ED-11D9-AEA1-000A95DB6C90 at fireyesoftware dot com> <F1695E43-5748-11D9-AED1-000393B48432 at optonline dot net>

On Dec 26, 2004, at 9:17 AM, Daniel Lurie wrote:

If curturn is the ship's heading then it should be:

curturn=curturn+turnrate*dt

THEN

ship.turn(curturn*dt)

So * dt in both cases?

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/> Make PDFs from your RB app <http://www.fireyesoftware.com/code/pdfclasses/>
AIM and Yahoo: fireye7517
REALbasic 5.5.3 Mac OS X 10.3.5

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