| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Time based movement |
| From: | Asher Dunn <asher at fireyesoftware dot com> |
| Date: | Sun, 26 Dec 2004 15:54:47 -0500 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <D84533F8-5139-11D9-B4DD-000A95DB6C90 at fireyesoftware dot com> <B549BB36-56ED-11D9-AEA1-000A95DB6C90 at fireyesoftware dot com> <F1695E43-5748-11D9-AED1-000393B48432 at optonline dot net> |
On Dec 26, 2004, at 9:17 AM, Daniel Lurie wrote: If curturn is the ship's heading then it should be: curturn=curturn+turnrate*dt THEN ship.turn(curturn*dt) So * dt in both cases? Asher Dunn --------------------------------------------------------President and Head Developer of Fireye Software <http://www.fireyesoftware.com/> Make PDFs from your RB app <http://www.fireyesoftware.com/code/pdfclasses/> AIM and Yahoo: fireye7517 REALbasic 5.5.3 Mac OS X 10.3.5 _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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