On Dec 26, 2004, at 4:19 PM, Asher Dunn wrote:
No I'd think you'd want ship.turn(curturn)... But I also think you
haven't given us enough information. What exactly is curTurn? A
vector? A quaternion? A double (angle around the Y axis)? What does
the "ship.turn" method do? Is it cumulative? Absolute?
CurTurn is a double. Ship.Turn(curTurn) is just ship.yaw(curTurn), but
I said turn because what I typed into the email was pseudo code.
Think of Ship as an Object3D.
Asher Dunn
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