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Re: clouds

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: clouds
From: LMSpam at neuropop dot com
Date: Thu, 30 Dec 2004 12:28:43 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BDF66870 dot B255%larsjensen at rcn dot com>
That was fun.

Do you know of any good 2D smoothing algorithms? I implemented the basic algorithm, but when I added the matrices together I got cross hatch lines at the "harmonic" boundaries. I tried offsetting the overlaps, as well as waiting to smooth the noise until later in the process, but neither idea worked.

L
On Dec 28, 2004, at 1:33 AM, Lars Jensen wrote:

Were you going to build clouds as pictures and add them via
AddShapePictureWithMask? If so, I'd try looking up "perlin noise" on
your favorite search engine.

In fact, here's a readable Perlin noise article that not only has RB-ish
code in it, but also links to a related real-time clouds article:

  http://freespace.virgin.net/hugo.elias/models/m_perlin.htm

lj

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