it's more a virtual world than a game. Log in, find others who like the
same kind of music, chat with them if they're on line, and if you like
them - award them a banana. Or if it's an artist and you like their
music, you can also award them a banana. Or If you don't like 'em -
shoot 'em!
Thanks for the input - it's working very nicely...
On Dec 31, 2004, at 9:15 PM, Phil Mobley wrote:
On Dec 31, 2004, at 3:04 PM, LMSpam at neuropop dot com wrote:
lol - this is actually the networking mechanism used to check if
someone is a "friend" or "friend of friend" - I never thought to
apply it to something else...
I am just going off what you say and I have no idea what this game is
really about.
I was thinking of reading the list of receivers into RAM rather than
always performing SQL queries - that's where the string compares came
from... but if SQL is fast enough, I'm more comfortable with that
anyway...
Again, I don't know much about what you are planning... but if you are
just looking for a way to store friends, you would dump just the
players friends down to the client app when they log in. You would
still use the MySQL table to get the initial results, but let the
client keep it in RAM.
You would still need to do searches when someone tries to give a
banana (or take one away?). Then you would also need to update the
client table to reflect the change.
This is all part of that philosophy of keeping the control on the
server.
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