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Re: 3D animation

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: 3D animation
From: Frank Condello <developer at chaoticbox dot com>
Date: Sat, 26 Feb 2005 17:20:43 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06100500be427a6417fa at [66 dot 81 dot 42 dot 209]> <a06200703be42f0cd575e at [10 dot 10 dot 13 dot 4]> <a06100500be45a575a125 at [66 dot 81 dot 53 dot 45]>
On 26-Feb-05, at 4:30 PM, Joe Raffanti wrote:

...

Also, could you please give me a very simple example of how to use declares (or however) to open up an obect3D (maybe as a TriMesh?) and read/edit vertex positions? (I have been looking through trimesh examples, but still cannot make any sense of how they work)

Check out my Quesa Wrappers: <http://developer.chaoticbox.com>. The Trimesh3D class allows for fairly efficient vertex editing as-is, though for the best possible speed you should keep a local copy of the trimesh data in a memoryblock and upload it as needed. The wrappers allow for this approach as well, but it's a bit more advanced (i.e. more work than the generic built-in methods).

Frank.
------------
Open Source RB Plugins and Classes
<http://developer.chaoticbox.com>

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