On 26-Feb-05, at 4:30 PM, Joe Raffanti wrote:
...
Also, could you please give me a very simple example of how to use
declares (or however) to open up an obect3D (maybe as a TriMesh?) and
read/edit vertex positions? (I have been looking through trimesh
examples, but still cannot make any sense of how they work)
Check out my Quesa Wrappers: <http://developer.chaoticbox.com>. The
Trimesh3D class allows for fairly efficient vertex editing as-is,
though for the best possible speed you should keep a local copy of the
trimesh data in a memoryblock and upload it as needed. The wrappers
allow for this approach as well, but it's a bit more advanced (i.e.
more work than the generic built-in methods).
Frank.
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Open Source RB Plugins and Classes
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