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Shadows

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Shadows
From: Lars Jensen <larsjensen at rcn dot com>
Date: Tue, 22 Mar 2005 13:23:09 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
> (right after you add shadows to Whiplash? ;)

I do think about that from time to time. Casting shadows on the ground seems
fairly straightforward, as does an object's casting shadows on itself (for
the ones that stick up in the air.

However, I can't figure out a reasonable way to have objects cast shadows on
one another, and so I worry that this will make things less convincing, not
more.

Given my precious and meager game-programming time these days, I don't want
to do all that work without being more confident of a payoff. Thoughts?

lj
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