realbasic-games
[Top] [All Lists]

Zombie Port Project

To: REALbasic Games List <realbasic-games at lists dot realsoftware dot com>
Subject: Zombie Port Project
From: Thomas Cunningham <mauitom at maui dot net>
Date: Sun, 27 Mar 2005 15:16:25 -1000
Delivered-to: realbasic-games at lists dot realsoftware dot com
> Thomas, you might update the file on your server to end in .zip,
> making this a bit easier.

Oops, OK done.

> Also, watch out for tests like this (Being.Move): "If rnd * 8 = 1
> then"... this will pretty much never be true, since Rnd is a double.
> I think to match what the Java code is doing, you'd have to use
> Floor(rnd * 8) instead.

OK, got it.

> Also, having an Exception block in every method is probably slowing
> the code down noticeably.  It also seems quite unnecessary.  I don't
> suppose you'd consider deleting them?

Sure thing, although I left one of them the Move() method, I was having
crashes earlier in this section. I didn't realize these blocks *took up
time*.

> Finally, the beings are appearing in the middle of buildings because
> you're depending on the Paint event to initialize the town, but that
> fires after the Initialize method has run.  Better would probably be
> to do all this work in a picture, and update that.

OK, good idea.

Joe's tweaked version is posted now. Talk is cheap fellow game listers, have
a look at the code/project and send me what you can do to extend it.

Cheers M8's,
Thomas C.
http://www.maui.net/~mauitom/zombie.html

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>
  • Zombie Port Project, Thomas Cunningham <=