I'm starting an open source framework for OpenGL in REALbasic (which
should evolve into a game engine) as an alternative to RB3D.
I know there are others out there who would be interested in such a
project, so I figured I might gather a few talented minds together and
see what they might have developed already.
Anyway I've got the beginings of some base code. An overall structure
and the like.
It would be nice to keep it somewhat similar to RB3D for the sake of
those who are already familiar, but I also intend to maintain OpenGL's
versatility.
A good case of point would be that there's an RBGLObject class; but it
only store information like position, orientation, scale, etc. This
class then has a Render event, so a subclass would have to make use of
this to do the actual drawing- this allows for any type of data
structure, so if all you needed was a simple heightmap, then that's all
you need to keep track of (why build a full data structure like a
TriMesh when all you need is a two dimentional array?). The framework
I'd like to build would ideally include several different sub object
classes to cator to specific or general needs.
Anyway I thought I'd see who else is interested out there.
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