I presume there is a difference in performance between wrapping a
declare in its own function (to make it an RB function) compared to
just declaring it in every function I use it?
Wrapping it is one more function call, but that can't be all that much
overhead...
Would this make any sort of performance difference whatsoever,
considering I could be calling hundreds of OpenGL functions per frame?
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517
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