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Declare wrapper functions vs. straight declares -- performace

To: RB Games <realbasic-games at lists dot realsoftware dot com>
Subject: Declare wrapper functions vs. straight declares -- performace
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Mon, 28 Mar 2005 22:06:56 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
I presume there is a difference in performance between wrapping a declare in its own function (to make it an RB function) compared to just declaring it in every function I use it? Wrapping it is one more function call, but that can't be all that much overhead... Would this make any sort of performance difference whatsoever, considering I could be calling hundreds of OpenGL functions per frame?

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517

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