I've ported the water simulation from "Game Programming Gems" to
REALbasic. My demo is not exactly the same as the one in the book, but
that's where the code originally came from.
Go to <http://www.fireyesoftware.com/opengl/>, download the appropriate
OpenGLWater**** for your platform, and tell me what you think!
I borrowed the environment map from Apple's Newave demo.
Eventually I want to work this into a full water demo with refraction
mapping and everything, but so far I only have the water physics and
environment mapping done.
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517
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