On Apr 25, 2005, at 8:52 PM, Seth Willits wrote:
On Apr 25, 2005, at 3:48 PM, Asher Dunn wrote:
Yeah the waves are too spiky. I am trying to figure out how to fix
that, but I don't fully understand the physics code, so I might not
be able to.
Just a guess, it might require using a higher-resolution mesh.
That just gives the waves more room to spread, it doesn't change the
resolution of the physics calculations.
Shouldn't you simply make the force of the initial spike smaller?
That makes the waves shallower, as it should.
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517
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