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Re: Water simulation

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Water simulation
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Mon, 25 Apr 2005 21:07:01 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BE91D0DE dot CEA3%larsjensen at rcn dot com> <dd9c8a67a48c4319e62ebd78b37bb12c at fireyesoftware dot com> <a0620070cbe920ee31560 at [10 dot 10 dot 13 dot 4]> <7cf8ee1d853d033e7128caff94d553b1 at fireyesoftware dot com> <cfa4e8a3c210c0a0d231a71476da3043 at freaksw dot com>

On Apr 25, 2005, at 8:52 PM, Seth Willits wrote:

On Apr 25, 2005, at 3:48 PM, Asher Dunn wrote:

Yeah the waves are too spiky. I am trying to figure out how to fix that, but I don't fully understand the physics code, so I might not be able to.

Just a guess, it might require using a higher-resolution mesh.

That just gives the waves more room to spread, it doesn't change the resolution of the physics calculations.

Shouldn't you simply make the force of the initial spike smaller?

That makes the waves shallower, as it should.

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517

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