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Re: Zombie update

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Zombie update
From: William Squires <wsquires at satx dot rr dot com>
Date: Mon, 25 Apr 2005 22:16:07 -0500
Cc:
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06200703be9352d66460 at [10 dot 10 dot 13 dot 4]>
Maybe you should think about giving humans and zombies an 'upgrade' path.

Humans:
  Level 1 -> Level 2 -> Level 3
Level 1
  Your ordinary human
Level 2
Knows tae-kwan-do and can defend against zombies - cannot be made unaware
Level 3
Has black-belt in karate and can actively attack zombies. Can also act as a 'commander'. Humans near (within a certain radius) of a commander gain immunity to changes in their 'aware' status, and can use the 'burst of speed' ability (to either get away, or to return to 'base', which is wherever the commander is) Commanders have an increased % chance of changing unaware humans to aware, or calming 'frightened' humans.


Zombies:
  Level 1 -> Level 2 -> Level 3 -> Level 4
Level 1
  Your ordinary zombie (?)
Level 2
  Gains 50% increase in speed
Level 3
  Gains more Hit Points
Level 4
Turns into mummy - vulnerable (super-vulnerable) only to fire; immune to normal weapons (including karate)

Okay, sorry about all the karate lately, just in a mood to put some serious moves on some helpless zombies...

On Apr 25, 2005, at 9:09 PM, Joseph J. Strout wrote:

I've updated my Zombie Invasion game. This version removes the Club weapon, but adds torches and pitchforks. Torches are especially fun since they do ongoing damage, and can even spread from one unit to another (including humans, though zombies are considerably more flammable than humans).

  <http://www.strout.net/temp/Zombie.rb>

To Lars: I apologize for not incorporating your graphics changes in this version. I still have some reservations about some of them, combined with hope that I'll get some fancier 2.5D graphics that will render these iconic issues moot!

Best,
- Joe

--
,------------------------------------------------------------------.
|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
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William H Squires Jr
wsquires at satx dot rr dot com dot nospam <- remove the .nospam

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