I don't think it's set to be real hard. The strategy I take is to simply
overwhelm them with personnel (the Colin Powell approach). I set them a few
squares away to draw them in... Then they stretch their "supply lines" by
moving next to my men and have little power to attack. I then surround and
destroy them. ;-)
The only issue I have is that I don't like having a scroll bar on the game.
It interferes with the play. I also end up killing all the visible zombies
but the game claims that one is left. Must be a wraith of some sort!
~joe
-----Original Message-----
From: realbasic-games-bounces at lists dot realsoftware dot com
[mailto:realbasic-games-bounces at lists dot realsoftware dot com] On Behalf Of
Kevin
Windham
Sent: Tuesday, April 26, 2005 9:04 AM
To: REALbasic Games
Subject: Re: Zombie update
Haven't seen a torch yet, and why does it seem that zombies are successful
converting humans about half of the time, while humans are only successful
killing zombies about a fourth of the time.
Makes it seem like the only strategy is to run, but then you always lose. It
seems that the forks are as useless as the clubs.
When I have some more time, maybe I'll adjust it a bit to make it easier.
:-)
Kevin
On Apr 25, 2005, at 9:09 PM, Joseph J. Strout wrote:
> I've updated my Zombie Invasion game. This version removes the Club
> weapon, but adds torches and pitchforks. Torches are especially fun
> since they do ongoing damage, and can even spread from one unit to
> another (including humans, though zombies are considerably more
> flammable than humans).
>
> <http://www.strout.net/temp/Zombie.rb>
>
> To Lars: I apologize for not incorporating your graphics changes in
> this version. I still have some reservations about some of them,
> combined with hope that I'll get some fancier 2.5D graphics that will
> render these iconic issues moot!
>
> Best,
> - Joe
>
> --
> ,------------------------------------------------------------------.
> | Joseph J. Strout REAL Software, Inc. |
> | joe at realsoftware dot com http://www.realsoftware.com |
> `------------------------------------------------------------------'
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