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Re: Water simulation

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Water simulation
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Wed, 27 Apr 2005 16:38:08 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a22b166537bdadb17f02be455d348216 at fireyesoftware dot com> <426C2CAE dot 9070900 at realsoftware dot com> <f67b896f6908424d5230225dd9fa40f3 at freaksw dot com> <426C3846 dot 3090205 at realsoftware dot com> <5bfcf01d89cca39fb683dd30da5c8e57 at freaksw dot com> <426C4572 dot 8060302 at realsoftware dot com> <c23ec80f75b824b21ae636fe65c29e60 at fireyesoftware dot com> <426C4C4F dot 40806 at realsoftware dot com> <e2e7b7f4ef72510d94a48f29895ccfe9 at fireyesoftware dot com> <426C4F5F dot 3070407 at realsoftware dot com> <5d6f4a046572d9ac8250fe53c205da4c at fireyesoftware dot com> <B5C65E93-77D8-4DB2-A6A5-ED92C71A1507 at realsoftware dot com>

On Apr 26, 2005, at 11:47 AM, Jonathan Johnson wrote:


On Apr 24, 2005, at 9:05 PM, Asher Dunn wrote:
lol, ok. It's fine on OSX,

Not quite. On OS X, it appears you're calling CheckEventQueueForUserCancel.

Umm, I'm not using a declare or calling userCancelled. I'm using keyboard.asyncKeyDown to check for the Escape key though.

That will prevent the SPOD from appearing, but it still makes your app behave unlike any other app when it's in windowed mode.

Yeah.

You should use the thread on all platforms, which will prevent the OS from tagging your application as unresponsive. It won't slow your framerate down much, and you'll be a better citizen.

I know, but it's easier to do it this way :-P
I will fix it for the next release.

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517

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