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Zombie Invasion in 3D!

To: REALbasic games <realbasic-games at lists dot realsoftware dot com>
Subject: Zombie Invasion in 3D!
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Fri, 29 Apr 2005 21:35:43 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
Thanks to some great 3D modeling by Jeff Quan, I now have a very early version of a 3D version of Zombie Invasion. It's in source code form here:

   <http://www.strout.net/temp/Zombie.zip>

You will of course need Quesa installed to run this successfully. I don't yet have any selection indicators, to say nothing of a map overview or hit-point/movement-point indicators, so it's not really playable in any serious way. It's still a bit of fun though. Be sure to turn on your stereo speakers or put on your headphones, too.

Note that the unit controls have changed; it's now relative to the way the character is facing, rather than to the camera. This is really the only sensible way to do it, since you can now rotate the camera arbitrarily, and besides, Lars prefers it that way. :) So left/right turns your character, up-arrow moves him forward, and down-arrow turns him around and moves him forward.

Among the other known issues: the holy water model is still missing; humans' clothes change when they pick up certain weapons; democracy works poorly without a very well-educated and engaged electorate. No, wait, that last one has nothing to do with Zombies. Well, not much to do with it, anyway.

Zombies is open-source; feel free to contribute (I can't guarantee that I'll use any changes you submit, but I'll certainly consider them). Many more versions would be forthcoming, if this project were serious, which of course it's not since Jeff and I still have to get Renegades out the door.

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

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