> Thanks to some great 3D modeling by Jeff Quan, I now have a very
> early version of a 3D version of Zombie Invasion.
Yippee!! I forgive you for not using my colors, this is better. And I love
the ambient sounds!
> left/right turns your character, up-arrow moves him forward, and
> down-arrow turns him around and moves him forward.
Plus ASDW for moving the camera. Tip: to see the whole board, find this
line:
Camera.Position = OrbitSphere( mPOI, 10, mCamLongitude, mCamLatitude )
and change the 10 to 30 -- then make your window fairly wide, and use the
ASDW keys to shift the board a little.
Here lies
Luckless Lars
----
Next time
Watch out for cars
lj
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