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Re: Zombie Invasion in 3D!

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Zombie Invasion in 3D!
From: Jeff Quan <jquan at mindspring dot com>
Date: Fri, 29 Apr 2005 23:10:52 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BE988637 dot D065%larsjensen at rcn dot com>
On Apr 29, 2005, at 9:47 PM, Lars Jensen wrote:
Tip: to see the whole board...

Yes, I had it like that originally, but Jeff pointed out that it's a
bit too much to take in at once.

But without it, how do you find the selected guy?

I think once a minimap is added, things will be easier. Plus there's other ideas we've talked about to make things easier to select (taking many cues from Warcraft 3).

The primary concern I had with being able to see the whole board at once is that it's very hard to distinguish who is friend or foe. It's even hard to tell what (if any) a player unit is armed with even though I tried very hard to make the poses clear.

There's more to come on the graphics front. For one, the little people's outfits will be randomly generated. That makes it even more important that the camera not be allowed to stray too far back -- zombies will still retain some semblance of their original human clothes, so even with clear poses the zombies might blend in too much.

==
Jeff Quan
jquan at mindspring dot com

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