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Re: Zombie Invasion in 3D!

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Zombie Invasion in 3D!
From: Jeff Quan <jquan at mindspring dot com>
Date: Sat, 30 Apr 2005 17:35:02 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BE994AB2 dot D07F%larsjensen at rcn dot com>
On Apr 30, 2005, at 11:46 AM, Lars Jensen wrote:
I agree that in a turn-taking game it's less of an issue. However, for this game, I think the presence of "Mission Control"-style information layers
could significantly detract from the atmospherics -- just like the
hit/movement point displays. I would challenge you to address this in a more game-appropriate way than by just throwing displays at it...you're not a
cyborg or a NORAD employee, you're a guy in a field with a pitchfork!

Okay, you make good points. Zombies works great as a board game, and as such you want to be able to do things similar to how you'd approach many board games -- by being able to get up and walk around the darn thing.


On the other hand, if the purpose of this is just to provide an extended RB
code example, then maybe all that doesn't matter.

That's also part of the equation -- showing what RB can do!


It is of course a designer's perogative to limit how sketchy the view is allowed to get. I just don't want designers to let themselves off the hook too easily. "World too big? Oh, just add some fog, make some walls, or point the camera down, problem solved." Sure, if you like being in fog, indoors, or looking at the ground all the time...I like a little elbow room myself.

For zooming, the trick to me is determining at what point does the game start to slow down too much as more and more objects appear on screen. I feel that designers "let themselves off the hook" mostly because the game has to adhere to hardware limits and be finished within a certain timeframe.

While this might sound strange talking about frame rates for a non-RTS game, there are things slated for Zombies where this can become an issue. Hopefully Zombies will still be able to cater to those who like stepping back!

==
Jeff Quan
jquan at mindspring dot com

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