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Re: Alternate 3D - BANG! 3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Alternate 3D - BANG! 3D
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Sun, 15 May 2005 01:02:46 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEA9C0CF dot D365%larsjensen at rcn dot com> <CC6D199D-AEC8-49ED-8909-DF68A2EF7EE0 at freaksw dot com> <8707174b9c0abc65b4dbe25f383dc6e6 at pyramiddesign dot us> <p06200707beaa96f8ed13 at [192 dot 168 dot 0 dot 101]> <81C6DAE4-35F1-402C-8BC4-60EB512CA32E at chaoticbox dot com> <p0620070dbeabfb37293d at [192 dot 168 dot 0 dot 101]> <CA5D1396-1BCD-48E5-8F31-31D46285D690 at chaoticbox dot com> <p06200718beac25a21a6a at [192 dot 168 dot 0 dot 101]> <CF49ACC7-A52D-4BFD-A5FC-0F05A146D881 at chaoticbox dot com>

On May 15, 2005, at 12:39 AM, Frank Condello wrote:

As far as rendering features go, I'd personally like to see a robust overlay API (for menus, HUDs, or even full-fledged 2D games)

I had that in the last version of my framework, but since the last major rewrite my framework does not support overlays. They are easy to add back in though -- just a few more lines of code.

and a flexible shader API - not uber hardware shaders or anything,

Hardware shaders aren't that hard...

just the ability to blend a few textures using independent UV transformations is enough to keep me happy.

You mean multitextureing? I haven't implemented that at all yet.

True fullscreen support with nice res switching would also be a plus - this, along with the lack of overlays and multitexturing is pretty much why I've dropped Quesa for my current project.

I have true fullscreen support, but not res switching (I use the Display Overlord plugin for that ;-)

Another important feature is support for an animated model format, with at least blended key-frame animation. If it's a custom format (likely) then you'd also need importers for common formats and/or exporters for common 3D apps. An average engine with good tools is better than a souped-up engine with no tools IMHO.

I'm working on it (bone based animation system in development).

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517

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