On May 15, 2005, at 12:39 AM, Frank Condello wrote:
As far as rendering features go, I'd personally like to see a robust
overlay API (for menus, HUDs, or even full-fledged 2D games)
I had that in the last version of my framework, but since the last
major rewrite my framework does not support overlays. They are easy to
add back in though -- just a few more lines of code.
and a flexible shader API - not uber hardware shaders or anything,
Hardware shaders aren't that hard...
just the ability to blend a few textures using independent UV
transformations is enough to keep me happy.
You mean multitextureing? I haven't implemented that at all yet.
True fullscreen support with nice res switching would also be a plus -
this, along with the lack of overlays and multitexturing is pretty
much why I've dropped Quesa for my current project.
I have true fullscreen support, but not res switching (I use the
Display Overlord plugin for that ;-)
Another important feature is support for an animated model format,
with at least blended key-frame animation. If it's a custom format
(likely) then you'd also need importers for common formats and/or
exporters for common 3D apps. An average engine with good tools is
better than a souped-up engine with no tools IMHO.
I'm working on it (bone based animation system in development).
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517
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