On May 15, 2005, at 5:08 PM, Adam Cuipka wrote:
Arrays, for example, compose a critical point along the path for
rendering 3D graphics. Therefore, the speed with which a language can
perform array operations critically affects the speed with which the
language can render a dynamic 3D environment.
When using OpenGL, OpenGL does the pointer array crawling, and all you
do is pass a "pointer" to the array (a memoryBlock).
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
AIM and Yahoo: fireye7517
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