>> Here's how I handle my own little Zombie infestations.
>
>Excellent write-up, Tim! Here's another tip: If you make someone aware, you
>can move him on that same turn. So if an aware guy comes upon a zombie
>attacking a clueless or panicked guy, it's usually better to use your
>movement points to make the attacked guy aware, so he can then run away,
>rather than to attack the zombie, whom you might not kill in that turn.
That's a good one -- I forgot all about that. There's another trick I
use along these lines, though it takes a stout heart to pull it off.
If a human is being attacked by a Zombie, you can try and pull off an
"intervention." Run up to the victim and make him Aware. If you're
lucky you'll still have a movement point left over. Use that movement
point to transfer the first human's weapon to the newly awakened human
(just move into the newly Awakened human again and you'll hand your
weapon over).
Your newly Awakened human will have three full chances to take down the
Zombie. Use these chances wisely.
If the first human uses all his movement to Awaken the second human, you
can still pull this off. Move the newly Awakened human into the first
human and he will take the weapon the first holds. The newly armed human
now has two chances to put the big hurt on the corpse, before he gets
mauled by an irate Zombie.
I've used this technique to save a handful of humans from becoming Zombie
chow, but I've also lost a few in the attempt. It takes nerves of steel
to face down a Zombie in this way, but the graveyard we wander about in
is really a crucible that tests the mettle of men! Have at them!
Tim
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|