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Re: Alternate 3D - BANG! 3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Alternate 3D - BANG! 3D
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Mon, 16 May 2005 10:31:10 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEA9C0CF dot D365%larsjensen at rcn dot com> <CC6D199D-AEC8-49ED-8909-DF68A2EF7EE0 at freaksw dot com> <8707174b9c0abc65b4dbe25f383dc6e6 at pyramiddesign dot us> <p06200707beaa96f8ed13 at [192 dot 168 dot 0 dot 101]> <81C6DAE4-35F1-402C-8BC4-60EB512CA32E at chaoticbox dot com> <p0620070dbeabfb37293d at [192 dot 168 dot 0 dot 101]> <CA5D1396-1BCD-48E5-8F31-31D46285D690 at chaoticbox dot com> <p06200718beac25a21a6a at [192 dot 168 dot 0 dot 101]> <CF49ACC7-A52D-4BFD-A5FC-0F05A146D881 at chaoticbox dot com> <p06200702beac838a1cfc at [192 dot 168 dot 0 dot 101]> <a06200703beae56c8aad4 at [10 dot 10 dot 13 dot 4]>
At 11:56 PM -0500 5/14/05, Chris Dillman wrote:

Right now I have custom bones.
I should look at mapping them to other common bone systems ( importing )
Does any one really use non bone based animation systems if they can help it?

Yes, there are good reasons for using morph animation in addition to (or in some cases, instead of) skeletal animation. Morph animation provides a lot more flexibility -- check out the game "Cel Damage" for a good example of animation that simply couldn't be done with bones.

Looking it up now.

The car battle game correct?

Has some kind of deformable meshes?

Just checking screen shots I see vehicles deforming bending left and right.
I see objects flattening and growing is size.

Which things caught your eye?

--
Email: chrisd at plaidworld dot com
iChat / AIM: crackbunny at mac dot com

Buy Art : http://www.starbounce.com
Play Games: Plaid World Studios http://www.plaidworld.com
Day job: Software Engineer for http://www.riskwise.com, Part of LexisNexis



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