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Re: Alternate 3D - BANG! 3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Alternate 3D - BANG! 3D
From: Frank Condello <developer at chaoticbox dot com>
Date: Mon, 16 May 2005 13:01:46 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEA9C0CF dot D365%larsjensen at rcn dot com> <CC6D199D-AEC8-49ED-8909-DF68A2EF7EE0 at freaksw dot com> <8707174b9c0abc65b4dbe25f383dc6e6 at pyramiddesign dot us> <p06200707beaa96f8ed13 at [192 dot 168 dot 0 dot 101]> <81C6DAE4-35F1-402C-8BC4-60EB512CA32E at chaoticbox dot com> <p0620070dbeabfb37293d at [192 dot 168 dot 0 dot 101]> <CA5D1396-1BCD-48E5-8F31-31D46285D690 at chaoticbox dot com> <p06200718beac25a21a6a at [192 dot 168 dot 0 dot 101]> <CF49ACC7-A52D-4BFD-A5FC-0F05A146D881 at chaoticbox dot com> <p06200702beac838a1cfc at [192 dot 168 dot 0 dot 101]> <a06200703beae56c8aad4 at [10 dot 10 dot 13 dot 4]> <p0620070cbeae6a9bd9fb at [192 dot 168 dot 0 dot 101]> <a0620070ebeae6fd489af at [10 dot 10 dot 13 dot 4]>
On 16-May-05, at 11:43 AM, Joseph J. Strout wrote:

Just checking screen shots I see vehicles deforming bending left and right.
I see objects flattening and growing is size.

Yes, those sorts of things. Very hard to pull that stuff off with skeletal animation.

That's a good example of what I meant by "depends on how well they import". This kind of stuff is actually well suited for bones/hooks in most 3D animation apps, but many games don't support bone scaling or vertex weighting (smooth joint transitions) in order to keep the system simple and fast. Nowadays, with ample CPU speed and RAM it shouldn't be much trouble to support such features, but it introduces more details the importers/exporters need to get right, and may be feature overkill 90% of the time.

Frank.
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