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Re: Alternate 3D - BANG! 3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Alternate 3D - BANG! 3D
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Mon, 16 May 2005 13:05:48 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEA9C0CF dot D365%larsjensen at rcn dot com> <CC6D199D-AEC8-49ED-8909-DF68A2EF7EE0 at freaksw dot com> <8707174b9c0abc65b4dbe25f383dc6e6 at pyramiddesign dot us> <p06200707beaa96f8ed13 at [192 dot 168 dot 0 dot 101]> <81C6DAE4-35F1-402C-8BC4-60EB512CA32E at chaoticbox dot com> <p0620070dbeabfb37293d at [192 dot 168 dot 0 dot 101]> <CA5D1396-1BCD-48E5-8F31-31D46285D690 at chaoticbox dot com> <p06200718beac25a21a6a at [192 dot 168 dot 0 dot 101]> <CF49ACC7-A52D-4BFD-A5FC-0F05A146D881 at chaoticbox dot com> <p06200702beac838a1cfc at [192 dot 168 dot 0 dot 101]> <a06200703beae56c8aad4 at [10 dot 10 dot 13 dot 4]> <p0620070cbeae6a9bd9fb at [192 dot 168 dot 0 dot 101]> <a0620070ebeae6fd489af at [10 dot 10 dot 13 dot 4]> <p0620070dbeae82c082c9 at [192 dot 168 dot 0 dot 101]>
At 12:08 PM -0500 5/16/05, Chris Dillman wrote:

But what I want to know... and I have not looked around enough yet is.
Is it normal for a bone to be linked to a set of vertexes
or is it usually the case that a bone has like and area of effect and just moves all the vertexes in it.

No, a bone should affect only certain vertices; I don't see how you could make it useful using just an area of affect.

In fact, ideally, each vertex can be connected to more than one bone, with appropriate weights -- this really helps even out the kinks that otherwise appear at the joints.

Feel free to base your skeletal animation system on Meshwork's bone support if you like. :) At a minimum, it would be a good thing to study as an example of how a weighted bone system can work.

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

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