> On Mon, 16 May 2005 08:49:47 -0500, Joseph J. Strout wrote:
> Of course the next thing we need, obstacle-wise, are obstacles that
> take up more than one square of the grid. A crypt might take up 2x2
> squares, for example. Jeff, if you make a model that you think
> should take up more than one square, just let me know and I'll make
> the code handle it.
I reckon an open grave would make a nice 2x1 square obstacle - with clever
manouvering, it could serve to trap and slow down pursuing zombies. Of
course careless manouvering may put your human in grave danger.
Martin
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