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Re: Zombie Invasion update

To: <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Zombie Invasion update
From: "Martin Dillon" <martin dot dillon at optusnet dot com dot au>
Date: Tue, 17 May 2005 21:47:49 +1000
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20050516170128 dot 9003596FD3A at lists dot realsoftware dot com>
> On Mon, 16 May 2005 08:49:47 -0500, Joseph J. Strout wrote:

> Of course the next thing we need, obstacle-wise, are obstacles that
> take up more than one square of the grid.  A crypt might take up 2x2
> squares, for example.  Jeff, if you make a model that you think
> should take up more than one square, just let me know and I'll make
> the code handle it.

I reckon an open grave would make a nice 2x1 square obstacle - with clever
manouvering, it could serve to trap and slow down pursuing zombies. Of
course careless manouvering may put your human in grave danger.

Martin

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