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Re: Object3D.Clone

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Object3D.Clone
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Tue, 17 May 2005 11:09:49 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <550b64abaa2c05377866460528b9d212 at pyramiddesign dot us> <a06200706beafa66e6d9b at [10 dot 10 dot 13 dot 4]>

On May 17, 2005, at 9:48 AM, Joseph J. Strout wrote:

The docs speak only of geometry. Or is a picture still considered geometry?

Yes, it is, and it's the most important sort of geometry -- a texture. The main point of Object3D.Clone is to get the textures sent to the video card only once even though you may be using them dozens of times on dozens of objects. There may be some savings in sharing the actual triangle list too, but even if so, that's paltry compared to the texture data.

Ah! See I got hung up on the word "geometry" thinking it meant the triangle data only. I'm glad I'm very glad I decided to use Clone then!

Thanks
--
Joseph Nastasi
Pyramid Design - a software development firm
http://www.pyramiddesign.us
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