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Re: Debug App quits without giving a reason.

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Debug App quits without giving a reason.
From: Frank Condello <developer at chaoticbox dot com>
Date: Tue, 17 May 2005 12:17:20 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEAF8546 dot 4931%ForeverTangent at yahoo dot com>
On 17-May-05, at 11:25 AM, Stan Rosenbaum wrote:

    Frank wasn't sure if he could update his FMOD Wrappers to the new
version of FMOD-EX coming out

To be clear; The FMOD Ex API warrants an entirely separate project. You can no doubt reuse some code from the FMOD Wrappers, but it's not as simple as changing a few declares - FMOD Ex is fundamentally different.

So far I have been able to get FMOD-EX to initialize, I believe. But
when I send it a call from RB to "create a sound", the whole Debug
application just vanishes, terminates without giving an error, like it was
never running the first place.

First, make sure you've got crash logging enabled and check "include function names" in RB's compiler settings. I don't think I've ever seen OS X crash without creating a log, and viewing that will certainly give you more insight into the problem. As for the cause, it could be a number of things, including bugs in the current FMOD Ex Beta (has known problems on 10.4 when using the CoreAudio driver) or it could simply be a declare trashing memory.

I'll definitely be taking a closer look at FMOD Ex once it's out of beta and the licensing terms are finalized, but it surpasses my current needs. I suspect FMOD 3 will serve me just fine for a long while yet...

Frank.
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