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Re: Alternate 3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Alternate 3D
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Thu, 19 May 2005 07:23:23 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEAF85CF dot 3199%acuipka at statrite dot com> <2D6D8A88-1E10-40A7-9A2F-95ED6783F6F5 at tinrocket dot com> <23866070-2575-4350-B577-3AFCF3FFC75B at mac dot com>

On May 18, 2005, at 10:54 PM, Ben Lilburne wrote:

Yep, the performance of the language is fine, and the "power" of the language is the same, in total, as any other turing-complete programming language.

Of course. The compiler will surely improve, but there is nothing inherently wrong with the language.

The 3D API in RealBasic could be improved significantly, in capability, rendering quality and performance - it's simply not used enough to justify that development by Real Software.

If you haven't already, there are a boatload of RB3D bug reports that can be signed. This is one of the ways RS gauges interest. It's a chicken/egg thing. RS would like to see more applications that use RB3D, but the incomplete API makes that difficult (but NOT impossible). Seeing a growing number of votes in the bug base is another way to get their attention

If you have a serious (that means you intend to release, not necessarily sell) project that you started and have major snags caused by RB3D, talk to RS directly.

There is no particular language feature that is needed for a 3D API which RB does not already have.

Definitely true.
--
Joseph Nastasi
Pyramid Design - a software development firm
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