| To: | <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: realbasic-games Digest, Vol 14, Issue 26 |
| From: | "Martin Dillon" <martin dot dillon at optusnet dot com dot au> |
| Date: | Sat, 21 May 2005 11:37:38 +1000 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <20050520170103 dot 5DD4598D0FA at lists dot realsoftware dot com> |
> >Feel free to base your skeletal animation system on Meshwork's bone > >support if you like. :) At a minimum, it would be a good thing to > >study as an example of how a weighted bone system can work. > > I will look at it and talk to when the time comes :) > I will also look at all the major 3D apps out there and code importers. I'd like to put in a vote for Bang! supporting Meshwork's bones. I have RB code that parses the meshwork file format if you're interested. Martin _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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