realbasic-games
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Re: realbasic-games Digest, Vol 14, Issue 26

To: <realbasic-games at lists dot realsoftware dot com>
Subject: Re: realbasic-games Digest, Vol 14, Issue 26
From: "Martin Dillon" <martin dot dillon at optusnet dot com dot au>
Date: Sat, 21 May 2005 11:37:38 +1000
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20050520170103 dot 5DD4598D0FA at lists dot realsoftware dot com>
> >Feel free to base your skeletal animation system on Meshwork's bone 
> >support if you like.  :)  At a minimum, it would be a good thing to 
> >study as an example of how a weighted bone system can work.
> 
> I will look at it and talk to when the time comes :)
> I will also look at all the major 3D apps out there and code importers.

I'd like to put in a vote for Bang! supporting Meshwork's bones.
I have RB code that parses the meshwork file format if you're interested.

Martin

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