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Re: realbasic-games Digest, Vol 14, Issue 26

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: realbasic-games Digest, Vol 14, Issue 26
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Sun, 22 May 2005 22:09:16 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20050520170103 dot 5DD4598D0FA at lists dot realsoftware dot com> <002401c55da5$ac2a5690$6400a8c0 at xp>
 > >Feel free to base your skeletal animation system on Meshwork's bone
 >support if you like.  :)  At a minimum, it would be a good thing to
 >study as an example of how a weighted bone system can work.

 I will look at it and talk to when the time comes :)
 I will also look at all the major 3D apps out there and code importers.

I'd like to put in a vote for Bang! supporting Meshwork's bones.

Oh Im sure its easy enough :)

I have RB code that parses the meshwork file format if you're interested.

In C or C++?

--
Email: chrisd at plaidworld dot com
iChat / AIM: crackbunny at mac dot com

Buy Art : http://www.starbounce.com
Play Games: Plaid World Studios http://www.plaidworld.com
Day job: Software Engineer for http://www.riskwise.com, Part of LexisNexis

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