> >Feel free to base your skeletal animation system on Meshwork's bone
>support if you like. :) At a minimum, it would be a good thing to
>study as an example of how a weighted bone system can work.
I will look at it and talk to when the time comes :)
I will also look at all the major 3D apps out there and code importers.
I'd like to put in a vote for Bang! supporting Meshwork's bones.
Oh Im sure its easy enough :)
I have RB code that parses the meshwork file format if you're interested.
In C or C++?
--
Email: chrisd at plaidworld dot com
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Play Games: Plaid World Studios http://www.plaidworld.com
Day job: Software Engineer for http://www.riskwise.com, Part of LexisNexis
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