On May 22, 2005, at 8:09 PM, Chris Dillman wrote:
I have RB code that parses the meshwork file format if you're interested.
In C or C++?
Maybe we'll get BSP support in there Chris. ;^)
HA
you just want quake levels ;)
Actually I do need a more fine grained culling system.
maybe oct trees of some better fine grained sphere tree based for
static objects.
What I mean is the current sphere tree is good for a lot of general
purpose culling.
But I know people are going to want to do things like layout a whole race track
in a modeler like C4D and simple import that whole giant object and
have it work.
But really I need a culling system that can break that big static
object down into chunks.
--
Email: chrisd at plaidworld dot com
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Day job: Software Engineer for http://www.riskwise.com, Part of LexisNexis
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