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Re: modeler...

To: RBGAMES <realbasic-games at lists dot realsoftware dot com>
Subject: Re: modeler...
From: Seth Duke <seth at johnfinley dot com>
Date: Tue, 24 May 2005 12:49:34 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com

On 5/24/05 11:58 AM, "Stephen Tallent" <stephen at tallent dot com> wrote:

> 
> Okay, so I am embarking on my first 3D game project and making slow
> but steady progress, but I will have plenty of questions for the list
> along the way.   And here is the first...
> 
> My primary platform that I will be developing on is win32, and while
> own several modeling apps, of course none support 3DMF.  Googling for
> days hasn't turned up any reasonable options for win32 tools for
> converting from any of the major formats to 3DMF.  My only option
> currently appears to be to export from my win32 modeler and move it
> over to my ancient and slow mac to do the conversion and then move it
> back.  Certainly not the end of the world or anything, but awfully
> tedious when you have a lot of little models to do and I bet it will
> take me awhile to get them right.
> 
> Anyone else using win32 as their primary dev platform?  If so, how
> are you getting your models to 3DMF?  Hopefully I am missing
> something embarrassingly obvious.
> 
> -stephen

I use Maxon Cinema 4D. It supports import/export of 3DMF. Its pretty pricy
though, so it might not be a great option.

-Seth


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