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Re: [ANN] FMOD (audio library) Wrappers version 1.3

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ANN] FMOD (audio library) Wrappers version 1.3
From: Frank Condello <developer at chaoticbox dot com>
Date: Tue, 24 May 2005 12:58:03 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEB8B80B dot D62C%larsjensen at rcn dot com>
On 24-May-05, at 10:52 AM, Lars Jensen wrote:

physically correct 3D audio engine

What does "physically correct" mean? Doppler shifting and such?

Yup, or as the FMOD website puts it: "Software 3D Engine including true Doppler, logarithmic volume attenuation and 3D panning." The RB3D example included in the download already has exaggerated Doppler but you can crank it up some more to get a better feel for it.

The new FMOD Ex will actually accept geometry and factor in occlusion/ obstruction, but I'm not sure how much processing it does - it probably adds low-pass filtering, but doesn't do bouncing (IIRC).

Frank.
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