On 24-May-05, at 12:17 PM, Joseph J. Strout wrote:
At 10:58 AM -0500 5/24/05, Stephen Tallent wrote:
My primary platform that I will be developing on is win32, and
while own several modeling apps, of course none support 3DMF.
Googling for days hasn't turned up any reasonable options for
win32 tools for converting from any of the major formats to 3DMF.
My only option currently appears to be to export from my win32
modeler and move it over to my ancient and slow mac to do the
conversion and then move it back.
Another alternative would be to write your own converter, or
collaborate with others.
I keep putting this off, but I'm hoping to get back on it soon...
I've created a "Generic 3D Model" framework that consists of a bunch
of classes that can describe an n-gon mesh in an easy to use format
(basically just a bunch of arrays of custom generic basic types). The
plan is to add import/export methods via class extensions to keep it
modular - adding 3DMF output shouldn't be difficult using the Quesa
Wrappers, and the OBJ importer is about 50% done, so it shouldn't
take long once I find some free time.
I am still debating how to handle certain things though - getting the
vertex and normal list into and out-of a vertex-array compatible
format can get messy...
Frank.
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