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Re: modeler...

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: modeler...
From: Stephen Tallent <stephen at tallent dot com>
Date: Tue, 24 May 2005 13:02:47 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <50CA2ED3-2045-4195-9538-43BBD0C44F35 at tallent dot com> <a0620071dbeb90350dc39 at [10 dot 10 dot 13 dot 4]>
Another alternative would be to write your own converter, or collaborate with others.

While that would be cool, that is exactly the kind of distraction I *don't* need if I ever want to finish. And as discussed recently on this very list, seeing the game all the way to completion can be quite a challenge. I am deliberately keeping my first effort very simple so I have at least a chance of finishing (even if it sucks).

Then, once you have that, we can discuss how to either export it as 3DMF, or just generate Object3Ds on the fly so you can use those models directly.

I would like to be able to generate some stuff on the fly. I am already doing that will the super simple stuff like cubes and spheres because the 3DMF syntax is pretty easy and just using AddShapeFromString. But for anything more complicated, I think I will just do manually in 3rd party apps for now.

And from Seth:

>> I use Maxon Cinema 4D.

Yeah, a bit too pricey for this project. I already own ancient version of Strata (sucks, but better than nothing), in which case I can get away with just purchasing something like Cheetah3D for mac to handle the conversions which is pretty cheap. Or I could go with Carrara 4 which I didn't realize supported 3DMF until I just saw the message from Philip. Still would rather not spend $230, but that isn't terrible.

-stephen
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