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Re: [ANN] FMOD (audio library) Wrappers version 1.3

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ANN] FMOD (audio library) Wrappers version 1.3
From: Frank Condello <developer at chaoticbox dot com>
Date: Tue, 24 May 2005 14:21:42 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEB8E1CF dot D63C%larsjensen at rcn dot com>
On 24-May-05, at 1:51 PM, Lars Jensen wrote:

The new FMOD Ex will actually accept geometry and factor in occlusion/
obstruction...

Zowie!

This isn't too difficult to do yourself - In the simplest case you trace a line from the listener to the emitter and count how many walls you hit, then attenuate the sound for each hit. You can also easily introduce different absorption levels for different wall "materials" and thicknesses, but factoring in a low-pass filter gets a little more complicated, and is one reason I intended to add DSP callbacks to the FMOD wrappers (though I'm now holding off on that now to see how feasible FMOD Ex becomes). Realistic bouncing/ reverberation is another problem altogether...

Frank.
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