On 24-May-05, at 1:51 PM, Lars Jensen wrote:
The new FMOD Ex will actually accept geometry and factor in
occlusion/
obstruction...
Zowie!
This isn't too difficult to do yourself - In the simplest case you
trace a line from the listener to the emitter and count how many
walls you hit, then attenuate the sound for each hit. You can also
easily introduce different absorption levels for different wall
"materials" and thicknesses, but factoring in a low-pass filter gets
a little more complicated, and is one reason I intended to add DSP
callbacks to the FMOD wrappers (though I'm now holding off on that
now to see how feasible FMOD Ex becomes). Realistic bouncing/
reverberation is another problem altogether...
Frank.
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