On 24-May-05, at 2:10 PM, Seth Willits wrote:
On May 24, 2005, at 10:09 AM, Frank Condello wrote:
I use Maxon Cinema 4D. It supports import/export of 3DMF. Its
pretty pricy
though, so it might not be a great option.
Unfortunately the 3DMF output is also next to useless without some
pre-and-post processing.
I don't know about pre-processing but for post-processing, 3DMF
Optimizer is still around. Joe's just a wee bit behind in getting
his dozens of projects out the door. ;^)
3DMF Optimizer works well enough in classic, but it's the pre-
processing that's the main problem. You have to reverse all the
triangle normals (or else they'll be inside-out) then disconnect all
the triangles so you've got 3 unique vertices per triangle (this
fixes UV mapping issues). Now you can export as 3DMF and use 3DMF
optimizer to re-connect the triangles, and replace any textures too,
'cause C4D usually messes those up as well. I wrote a COFFEE script
to automate this if anyone wants it...
Frank.
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