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Re: modeler...

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: modeler...
From: Frank Condello <developer at chaoticbox dot com>
Date: Tue, 24 May 2005 14:36:32 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEB8D35E dot 752E%seth at johnfinley dot com> <86CD0BEA-D272-4AF8-83D9-AE3ADDC7B05B at chaoticbox dot com> <BEF3B620-ADDA-42C1-9FA7-BA4B1EA830FD at freaksw dot com>
On 24-May-05, at 2:10 PM, Seth Willits wrote:

On May 24, 2005, at 10:09 AM, Frank Condello wrote:

I use Maxon Cinema 4D. It supports import/export of 3DMF. Its pretty pricy
though, so it might not be a great option.

Unfortunately the 3DMF output is also next to useless without some pre-and-post processing.

I don't know about pre-processing but for post-processing, 3DMF Optimizer is still around. Joe's just a wee bit behind in getting his dozens of projects out the door. ;^)

3DMF Optimizer works well enough in classic, but it's the pre- processing that's the main problem. You have to reverse all the triangle normals (or else they'll be inside-out) then disconnect all the triangles so you've got 3 unique vertices per triangle (this fixes UV mapping issues). Now you can export as 3DMF and use 3DMF optimizer to re-connect the triangles, and replace any textures too, 'cause C4D usually messes those up as well. I wrote a COFFEE script to automate this if anyone wants it...

Frank.
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