On May 24, 2005, at 11:36 AM, Frank Condello wrote:
3DMF Optimizer works well enough in classic, but it's the pre-
processing that's the main problem. You have to reverse all the
triangle normals (or else they'll be inside-out) then disconnect
all the triangles so you've got 3 unique vertices per triangle
(this fixes UV mapping issues). Now you can export as 3DMF and use
3DMF optimizer to re-connect the triangles, and replace any
textures too, 'cause C4D usually messes those up as well. I wrote a
COFFEE script to automate this if anyone wants it...
Yikes.
Seth Willits
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Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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