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Re: modeler...

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: modeler...
From: Seth Willits <seth at freaksw dot com>
Date: Tue, 24 May 2005 11:43:02 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEB8D35E dot 752E%seth at johnfinley dot com> <86CD0BEA-D272-4AF8-83D9-AE3ADDC7B05B at chaoticbox dot com> <BEF3B620-ADDA-42C1-9FA7-BA4B1EA830FD at freaksw dot com> <553F8FD2-D703-43F5-93C2-396BA0B04B95 at chaoticbox dot com>
On May 24, 2005, at 11:36 AM, Frank Condello wrote:

3DMF Optimizer works well enough in classic, but it's the pre- processing that's the main problem. You have to reverse all the triangle normals (or else they'll be inside-out) then disconnect all the triangles so you've got 3 unique vertices per triangle (this fixes UV mapping issues). Now you can export as 3DMF and use 3DMF optimizer to re-connect the triangles, and replace any textures too, 'cause C4D usually messes those up as well. I wrote a COFFEE script to automate this if anyone wants it...

Yikes.



Seth Willits
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Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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