Hi Joe,
I would like a copy of these tools in Carbon.
Update on the game:
1. I'm adding multiplayer support (Co-op and death matches). So far
it works except for a few sync issues I'm trying to iron out. It runs
fairly fast even over the network. It's actually pretty fun to play
Renegades in Co-Op and a machine gun.
2. Scripts run very fast.
3. I optimized the engine a bit by separating the game into tiles
(25x25 in size; I can adjust this size to see what works best) so
that it doesn't have to process the entire world at once. In each
tile are the game objects: GameObj, NavNodes, Occluders, Sounds, and
Lights (crashes when removing lights). Basically, the game is not
dependent on the size of the world.
Hopefully I we can see a new version of Meshwork soon.
Regards,
Lo Saeteurn
On May 24, 2005, at 11:26 AM, Joseph J. Strout wrote:
I don't know about pre-processing but for post-processing, 3DMF
Optimizer is still around. Joe's just a wee bit behind in getting
his dozens of projects out the door. ;^)
True, but it still only runs on the Mac. Still, if somebody wants
a Carbonized version of this, ask me or Seth.
Best,
- Joe
--
Joe Strout REAL Software, Inc.
Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
http://linux.sys-con.com/general/readerschoice.htm
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