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Re: modeler...

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: modeler...
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Thu, 26 May 2005 16:26:02 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEB8D35E dot 752E%seth at johnfinley dot com> <86CD0BEA-D272-4AF8-83D9-AE3ADDC7B05B at chaoticbox dot com> <BEF3B620-ADDA-42C1-9FA7-BA4B1EA830FD at freaksw dot com> <a06200722beb922441cd3 at [10 dot 10 dot 13 dot 4]> <D5CE4701-6A57-4070-B33C-325C6B05464F at miensoftware dot com> <a06200710bebbec7d78f3 at [10 dot 10 dot 13 dot 4]>
Come to think of it, I made my own Zombie level with my Renegades MOD using my RBscripts MOD from the scene builder. It is kind of fun shooting a hundred or so zombies roaming around in realtime.

When my game engine (partially Joe's and Jeff's aswell) is more complete, maybe I'll post it up (with just that zombie level) so we can start a multiplayer game to eliminate the zombies (mainly so I can test the multiplayer part over the internet with at least a few people).


On May 26, 2005, at 2:14 PM, Joseph J. Strout wrote:

Only for very generous definitions of "soon." First I need to get Renegades out the door... and then Zombies... and then I'll finally get back to work on Meshwork, I hope.

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