On 29-May-05, at 5:03 PM, Lo Saeteurn wrote:
Here is a screenshot of renegades with the fog on and the fog start
set to 45 and the yon set to 80. The sky color is set to black.
From the image, you can see in the background that the dome gets
clipped before it can fade completely to black. On my G5, it is
much more visible than on my iBook. It seems to mainly do this with
larger objects. If the fog was white or brighter, it is much easier
to see.
http://www.miennetwork.com/fogissue.jpg
That actually looks fine on my screen - I had to bring it into
photoshop and brighten the image to see where the clipping starts.
Does fog look OK in other games on your system(s)? It looks more like
a display gamma problem, but there is definitely a sharp transition.
This might be due to the video drivers cheating a bit when
determining the final fogged vertex colour for clipped polygons. I'd
suspect lowering the fog start and increasing the yon value might
help at least a little, since it will be a more gradual fade.
Making the fog end sooner than the yon setting may help as well, but
it might be easier to hack the camera range rather than stick new fog
objects in every display group (i.e. make the real yon value greater
than what you've told Rb3D to use). Whether or not this'll work
depends on when and how often Rb3D sets the camera's yon value, and
whether the fog range is set based on what you tell Rb3D, or if it's
grabbed from the camera object after the fact (only Joe can clear
this up).
Frank.
–––––––––––––––––––––––––––––––––
Open Source RB Goodies and Shareware
<http://developer.chaoticbox.com/>
<http://www.chaoticbox.com/>
–––––––––––––––––––––––––––––––––
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|