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Re: Fog End and Yon

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Fog End and Yon
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Tue, 31 May 2005 08:06:19 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <73C4F359-D0A8-4208-9CE4-349F98A6315A at miensoftware dot com> <a0620070fbec22177f8c8 at [10 dot 10 dot 13 dot 4]>
Is there a way to manually set the fog end value rather than having the yon be the fog end?


No.

No simple API?

The yon seems to clip off objects before the fog end. It is not so apparent with a big yon value, but if you want the fog to end very close (thick fog), it is very apparent especially on my ATI 9650 graphic card when things seem to be brighter.


Hmm, that's odd. The fog should always be fully opaque by 'yon' (and of course, there would be no point in having Yon set any further back since you wouldn't be able to see anything past that point anyway).

That is correct. Is there suppose to be specific vales you can only set the yon or fog to (power of 2)? What happens is you can actually see the drawing of the vertices. All you have to do is set the yon value to something closer and you'll see that it doesn't fade so smoothly. Some objects seem to show this more than others, while some does not really have this at all.

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