realbasic-games
[Top] [All Lists]

Project idea: 'Risk' - like game

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Project idea: 'Risk' - like game
From: Joe Raffanti <joeraffanti at accessbee dot com>
Date: Wed, 22 Jun 2005 10:21:33 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
Hi everyone, I just had an idea for making a game, which might be relatively easy to do, and would provide a good opportunity for some interesting code possibilities: a 'Risk'-like "world domination" game.


If you havn't played 'Risk', then here's a brief overview: the gameboard is a map of the world, divided into the continents of Asia, Europe, Africa, North America, South America, and Australia (which includes New Guinea and Indonesia). The map is very simplified, showing only country names, borders, and continents, and there less countries represented on it than there are in real life (this means that several countries are grouped together as one, for example: Argentina on this map actually consists of Argentina, Bolivia, and Chile; this makes the game much simpler).

When the players set the game up, each player recieves an equal number of countries, randomly distributed, which they control at the game's start. Each player also gets a number of 'armies' (tokens representing one army) which they distribute however they like on their countries.

On each player's turn, they may use any of their countries to attack any other player's adjacent country. If they succesfully defeat all of the opponent's armies occupying that country, the attacking player moves a portion of the armies from the attacking country to the defeated country.

Also, each turn, a player gets extra armies to place on any country they control depending on how many countries they already control (the more countries you control, the more extra armies you get), and they get bonus armies if they control an entire continent (the bigger the continent you control is, the more bonus armies you get).

The object of the game is to eventually control every country on the map, thus conquering the world.

The actual rules are a bit more complicated and have information about how to determine outcomes between fighting armies and other details like that, but this is the general idea of the game-hopefully my description of it made sense :)

I think the hardest part of this might be making th AI good enough to be fun to play against, and it would also be cool if you could choose to play against someone else on the same computer or over the internet.

Is anyone interested?


Joe Raffanti
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>