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Re: Quesa 1.7

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Quesa 1.7
From: Jeff Quan <jquan at mindspring dot com>
Date: Wed, 22 Jun 2005 10:45:32 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
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References: <BEDE637E dot DC38%larsjensen at rcn dot com> <615517468c1c6a2482dcf591d7a175a9 at mindspring dot com> <a0620070cbedf3c18c53d at [10 dot 10 dot 13 dot 4]> <132b57e3ee3b37fc05c67a63900a6e93 at mindspring dot com> <CA15A328-CC78-43AB-B006-92C3C716C255 at miensoftware dot com>
On Jun 22, 2005, at 10:32 AM, Lo Saeteurn wrote:
That's interesting. Was the speed comparable to 1.6d20?

After that, nearly every part of level 4 seems a bit faster.

I was testing to see if things were being culled out properly when I happened upon this find. It was as if switching rendering modes refreshed whatever Quesa 1.7 forgot to do initially.

As mentioned in the previous email, once I toggled wireframe mode on/off in Renegades, 1.7 became a bit faster than 1.6d20. I suspect the speed increase might be harder to notice on faster machines.


On Jun 22, 2005, at 10:41 AM, Lars Jensen wrote:
I do see something of a slowdown with 1.7, not something I would describe as "massive" -- maybe 10-20%? Hard to tell...is there a way to expose the frame
rate in Renegades? Is that a meaningful test?

There is: Hold down the space bar during while launching the game will bring up a stats window showing where potential bottlenecks lie. A console field will appear below the game window as well, allowing one to pause the game and type in commands to affect the game directly.

==
Jeff Quan
jquan at mindspring dot com

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