Folks,
I'm trying to rewrite my OpenPoker client (see http://wagerlabs.com)
and I initially chose Torque 2D. I intend to release the poker client
source code as I make money selling server licenses. Most of the
interface looks like http://wagerlabs.com/openpoker5.png (600k pic).
This interface is layered. I first draw the carpet, a 360k JPEG, then
the chairs, table, chip trays, chips, cards, etc. All images are
either JPEG or BMP with a mask stored in a separate file. The Fold/
Call/Raise as well as Sit Out/Come Back buttons are masked and have
separate images for each state (active, inactive, pushed, etc.).
What is the simplest way to implement this interface with RealBasic?
I'm looking at RB 2005.
I think RB will be easier for my customers to deal with and I like
the convenience of being able to compile binaries for Linux and
Windows being on Mac OSX. SSL is also built into RB 2005 and with
Torque I would need to add SSL and maintain it on the different
platforms.
I read up on the SpriteSurface and it appears that it would not be
good choice because the sprites cannot be masked. It does not seem
that I can add button controls to the SS either.
Is the RB3DSpace control the way to go here? Any tips of implementing
sprites with it? When cards are dealt they float across the table and
so do chips.
Will I be able to just drop buttons and other controls onto the
3DSpace surface?
Thanks for any advice, Joel
--
http://wagerlabs.com/tech
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|