| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: GUI Was: Re: Switching to RealBasic from Torque |
| From: | Joel Reymont <joelr1 at gmail dot com> |
| Date: | Sun, 26 Jun 2005 18:11:08 +0200 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
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| References: | <BA877070-B418-476D-980A-92475FF5B332 at gmail dot com> <f31a56aa56d8b4c3e14088dfda671910 at satx dot rr dot com> |
Thank you William! I figured the whole thing out in a day, kudos to
RealBasic :-). I think inverting the mask picture in
GraphicsConverter was the hardest part.
Chris Dillman sent me his "smooth canvas" so I figure I'll just draw the "layers" to it in proper order and then just draw the resulting picture (double buffer). No 3D for me at the moment.
Joel
On Jun 26, 2005, at 5:26 PM, William Squires wrote:
Here's what I'd do (for a 1st draft)1) Make a window whose size is the size of your backdrop (the 'carpet'), and find out where on the window the clickable elements go. Import the backdrop into your project so RB knows about it. Now set the window's background picture to this in the Properties window. -- http://wagerlabs.com/tech _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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