| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Canvases sometimes black |
| From: | Lars Jensen <larsjensen at rcn dot com> |
| Date: | Sun, 26 Jun 2005 21:27:06 -0400 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
> However to make it work, I have to keep sprinkling > GD.GameCanvas1.PaintBuffered() throughout. Is this normal, or am I just doing > something pretty screwed up? The second one. :) You shouldn't need to call PaintBuffered at all. Just switch your Canvas's Super to AutoBufferingCanvas and implement its Paint event as usual. lj _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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