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Re: Canvases sometimes black

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Canvases sometimes black
From: Troy Rollins <troy at rpsystems dot net>
Date: Sun, 26 Jun 2005 21:36:04 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEE4CE2A dot DD8B%larsjensen at rcn dot com>

On Jun 26, 2005, at 9:27 PM, Lars Jensen wrote:

You shouldn't need to call PaintBuffered at all. Just switch your Canvas's
Super to AutoBufferingCanvas and implement its Paint event as usual.

Sorry. That is the connection I have not yet made with RB. When you say implement my paint event as normal, what is normal? Is the paint event where changes to my graphics should take place? If so, what triggers this event?

I've looked through lots of sample projects, but they are all far too simple in concept, or far too complex for me to get an understanding of what is going on. Is there a well-commented canvas-based project out there that a newbie should look at?

( Incidentally, I have already changed the super of my canvas to AutoBufferingCanvas which is working fine. )
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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