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Re: Dynamic 2D Isometric Terrain

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Dynamic 2D Isometric Terrain
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Mon, 27 Jun 2005 08:34:50 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BEE1B420 dot 8F12%seth at johnfinley dot com>
At 12:59 PM -0400 6/24/05, Seth Duke wrote:

Now, I have it set up to have a matrix representing the terrain, and a
second matrix that represents the new height change map. I then merge the
two matrices together replacing each value with the Max(newVal, oldVal).

Why?  Wouldn't it be easier to just operate directly on the terrain map?

--
Joe Strout                          REAL Software, Inc.

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