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Re: Dynamic 2D Isometric Terrain

To: RBGAMES <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Dynamic 2D Isometric Terrain
From: Seth Duke <seth at johnfinley dot com>
Date: Mon, 27 Jun 2005 10:03:51 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
On 6/27/05 9:34 AM, "Joseph J. Strout" <joe at realsoftware dot com> wrote:

> At 12:59 PM -0400 6/24/05, Seth Duke wrote:
> 
>> Now, I have it set up to have a matrix representing the terrain, and a
>> second matrix that represents the new height change map. I then merge the
>> two matrices together replacing each value with the Max(newVal, oldVal).
> 
> Why?  Wouldn't it be easier to just operate directly on the terrain map?

Yea, I think your right. I have about 15 versions of this thing so far,
while doing experiments to see what works best.

I think I need to have a larger matrix though. So that the matrix would
represent the four points of each tile, so based on the positions of a tiles
four points I can determine the right image to show for the correct angle
view.

One thing I think I will most definitely need to do is some how determine
what exactly changed on the matrix so I don't end up updating the grid
images for the entire map when only a small portion really needs updating.

When I get something useful, ill post a little demo.

Thanks for the input everyone...

-Seth


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